A mix of both concepts and paint-overs on parts of Vanguard's new level. At this stage I got to work alongside many of our hugely talented 3D artists and had some of the most fun I have had so far! A very fast iteration period with the Team and I have felt so incredibly lucky to be apart of this maps creation. Worked with lots of wonderfully talented people on this, but a special shout to Matthew Macer (Wreckage Team Lead) who I have synced with countless times over the first stages of the builds. His focus and dedication of being true to the scale of EVE is Fantastic.